⭐️ Crazy for Tech Art
Self-motivated learner, critical thinker and problem solver
Lead Technical Artist 🎮
PlayStation Malaysia, SIE
[Mar 2024 - Present]
Senior Technical Artist 🎮
PlayStation San Diego, SIE
[Apr 2023 - Mar 2024]
Concord
- Design and build a UE5 game cinematics pipeline from scratch
- Optimize and develop Maya and MotionBuilder Animation tools and workflow
- Cross-department coordination, code review, new-hire training
Technical Artist 🎮
PlayStation San Diego, SIE
[Jan 2021 - Apr 2023]
The Last of Us: Part I
- Engine optimization on framerate and memory
- Develop and maintain a tool ecosystem that closely supports Naughty Dog across multiple departments: including Character Library, Pose Library, Engine Capture tool and more
- Virtual face tracking, technical scene prep, rigging QC, PC and PS5 devkit setup
Computer Graphics Research Assistant 📚
Purdue University
[Sep 2018 - Dec 2020]
- Developed a state-machine-based procedural animation system in Unity and integration with a machine-learning-based emotion recognition module
- Created automation tool for character rigging and mocap retargeting
- Technical Documentation and Research Paper Drafting
CFX TD 🎨
Blur Studio
[May - July 2020] [Jun - Aug 2019]
- CFX pipeline development and optimization
- Tool development: hair QC, Qualoth IO, version comparer, soft modification, camera toolkit and more
- Delivered over 70 shots of cloth/hair simulation using Maya and 3dsMax
Works
The Last of Us: Part I 2022 |
Love Death & Robots 2020 |
Call of Duty: Modern Warefare 2019 |